Scriptname __LALLBanditCombatStScript extends ReferenceAlias  
{If player attacks a bandit, they'll all fight player. Also handles death detection for the quest}

Actor Property PlayerRef Auto
ReferenceAlias Property Ref1 Auto
ReferenceAlias Property Ref2 Auto
ReferenceAlias Property Ref3 Auto
ReferenceAlias Property Ref4 Auto
__FeriaKidnapQuestScript Property myQuest Auto


Event OnCombatStateChanged(Actor akTarget, int aeCombatState)
if (aeCombatState >= 1)
Ref1.GetActorRef().StartCombat(PlayerRef)
Ref2.GetActorRef().StartCombat(PlayerRef)
Ref3.GetActorRef().StartCombat(PlayerRef)
Ref4.GetActorRef().StartCombat(PlayerRef)
endif
EndEvent



Event OnDeath(actor akKiller)
myQuest.KillBandit()
EndEvent