Scriptname ARTH_LAL_PrisonFailsafeScript extends ObjectReference  
{Returns the player to the prison if they leave before using the bed.}

;Quest Property ARTHLALChargenQuest Auto
;ObjectReference Property ARTHLALNewStartMarker Auto

;Event OnTriggerLeave( ObjectReference akPlayer )
;	if( akPlayer == Game.GetPlayer() )
;		if( ARTHLALChargenQuest.GetStage() < 20 )
;			Utility.Wait(3)
;			Game.GetPlayer().MoveTo(ARTHLALNewStartMarker)
;		EndIf
;	EndIf
;EndEvent


;Nuuuuuuuuuuuuu